About

Just somebody who loves to program. Contact me if you're interested in making a change together.

Education


St. Lawrence College

2017-2019


Graduated and received the Game Programming diploma


St. Lawrence Secondary

2010-2014


Graduated and Received the Ontario Secondary School Diploma

Skills


Unity and Unreal
PHP, HTML, C++ and C#
Linux and VIM Environments
Git Collaboration
Adobe Suite
and more industry specific programs

Work Experience


MPIQC

2023



  • Revamped the in-house payroll system, improving efficiency and accuracy
  • Implemented updates to the intranet tools, enhancing functionality and user experience for employees
  • Introduced new tools and technologies to streamline company operations and monitoring
  • Led a confidential project that brought innovative solutions to the company's operations
  • Maintained strict adherence to non-disclosure agreements (NDAs) in handling sensitive company information

Benson Auto Parts

2021-2023



  • Developed in-house software, including payroll systems, intranet solutions, and various tools, from the ground up using ASP.NET
  • Served as a database administrator, ensuring data integrity, security, and optimal performance
  • Held IT Level 2 (senior tier) responsibilities, providing advanced technical support and guidance
  • Trusted with access to confidential personal information, maintaining strict data security protocols

XplORE

2017-2021



  • Delivered comprehensive technical support for both inbound and outbound customer interactions, ensuring swift issue resolution and customer satisfaction.
  • Achieved and maintained an exceptional customer retention rate of over 90% through proficient handling of billing inquiries and concerns.
  • Cultivated strong customer relationships by leveraging exceptional interpersonal skills, and provided education and guidance to enhance their product experience.
  • Efficiently managed and prioritized service requests and inquiries within a Customer Relationship Management (CRM) environment, leveraging the power of Salesforce to streamline ticket handling and resolution.

SLC Research

2019



  • Oversaw the coding and architectural design of a cutting-edge Virtual Reality (VR) experience, ensuring a seamless and immersive user interface.
  • Methodically collected real-life scenarios and data to meticulously simulate in-game experiences, prioritizing authenticity and user engagement.
  • Successfully launched the VR experience, making it accessible to a wide range of VR platforms, including Oculus Rift S, Go, and HTC VIVE, expanding the product's reach and user base.
  • Efficiently managed the project lifecycle using Trello, facilitating streamlined task management, team collaboration, and issue tracking, while concurrently providing mentorship and supervision to team members.
 
 
 

Projects

Falsetto emerged as the culmination of our endeavors in the Game Sounds course, serving as our final project. Our primary objective in this endeavor was to craft a gaming experience that leaned heavily on the auditory dimension. Throughout this creative journey, we uncovered intriguing insights into the power of sound. From the age-old myth suggesting that a high-pitched voice could shatter glass to the fascinating reliance of bats on their acute hearing for navigation, our exploration of the auditory realm was both enlightening and inspiring. These discoveries seamlessly wove into the fabric of our game, which showcased its brilliance during the presentation. The project boasted a comprehensive feature set, including a well-designed main menu, an options screen with customizable sound settings, integrated leaderboards, and a procedurally generated level that offered endless replayability.
Falsetto

Frogger Re-imagined served as a significant milestone in my academic journey during the first semester of my college studies. As one of my inaugural projects, I meticulously curated background images and sprites from reputable sources with permissions for free use, modification, and commercial application. The project's core development was personally undertaken by me, employing the SDL game engine for implementation. This endeavor was particularly gratifying as it presented a substantial C++ coding challenge. The pursuit of ensuring a bug-free gameplay experience was both exhilarating and a testament to my commitment to precision in software development
Frogger re-imagined

Specializations